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Player discussion ESO 2.3.7 Patch Notes Readable

The Elder Scrolls Online: Tamriel Unlimited v2.3.7 is an incremental patch that fixes some issues surrounding Thieves Guild content, general gameplay, quests, UI, and more. The size of this patch is approximately 205MB.
 
Player A:
Damn, the patch doesn't contain the fix I was hoping most for..
My main character is bugged and I can't use "Revive here" ever and I have 100+ grand soul gems, I always have to respawn at a shrine :(
I hope for next patch because this is a damn annoying bug!
 
Player B:
I have the bug as well and I cant revive even once on spot. But I am taking as a fun challenge. Personally I always felt death is too cheap in ESO and this bug kinda forced me to get over the temptation to play carelessly and revive every time I die. I always wanted death to cost the player more but this is not exactly what I had in mind, as it also slows me down in dungeons.
 
Player C:
I have tried everything. It's a confirmed issue though. ZOS was even asking players if they could log onto the affected players accounts to collect data for it.
I can revive others, I can be revived by others, I just can't revive myself. It's bit annoying, but not the end of the world, I do hope it gets fixed sooner rather than later..
 
Player D:
No idea where you check, but ive found a dozen in a few hours, hell i just got one just before typing this.
You know they are shared between players right (exactly like strongbox), so going in cadwell gold or silver will have better chance since it's empty of players and crowded zone will have less due to everyone trying to farm them.
 
Player E:
I'm glad you don't know.
for many people, especially in pvp or group+ dungeons you can randomly get a many minute load screen after respawning or using wayshrine. last time I played I was in cyrodiil and died. respawned at a keep, 30 second load screen. used keep teleport to outpost and 15m load screen. killed game, logged in again... 5+ minute load screen before I gave up.
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